A search for the fabled “Atlantis of the Sands” propels fortune hunter Nathan Drake on a trek into the heart of the Arabian Desert. When the terrible secrets of this lost city are unearthed, Drake’s quest descends into a desperate bid for survival that strains the limits of his endurance and forces him to confront his deepest fears.
Uncharted 3: Drake’s Deception is an action-adventure game played from a third-person perspective, with the player in control of Nathan Drake. Drake will have a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges, wall-faces to get between points, and perform other acrobatic actions.
Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and a limited supply of grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies. The player can direct Drake to take cover behind corners or low walls using either aimed or blind-fire to kill his enemies.
The player can also have Drake fire while moving. If Drake is undetected by his enemies, the player can attempt to use stealth to take them out, such as by sneaking up behind them to knock them out with one hit, or by pulling an unsuspecting foe over a ledge from which Drake is hanging. The stealth mechanic has been simplified and improved.Some areas of the game will require the player to solve puzzles with the use of Drake’s journal, which provides clues towards the puzzles’ solutions. When enabled, a hint system provides gameplay clues, such as the direction of the next objective.
Like its predecessors, throughout the game there will be special treasures that may be hidden or in difficult-to-reach places that the player can collect. Collecting these treasures, along with completing certain feats within the game, is tracked by the awarding of medals, which gives the player in-game money to use to unlock special options; these include in-game bonuses such as alternate costumes, unlimited ammunition, buy new weapons, as well as upgrades for online gameplay. Also non-game extras, including concept art and making-of movie. All the money that players earn in the game’s story mode will be available for transfer to multiplayer, and vice versa. The statistics tracked for a large portion of the in-game medals are used to award trophies.